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Build 42 Farming & Animal Husbandry — Crops, Chickens, Cows

Build 42 farming rework: seasonal planting windows for 8 crops, chicken/cow/sheep/wolf husbandry, animal stress management, and long-term self-sufficiency strategy.

42.20 10 min read

TL;DR — Farming Progression Map Cross-Verified

Day 7-10: Plant Spring crops (Potato, Carrot, Cabbage)
Day 14-17: Harvest first Potato/Carrot. Smoke or dry for storage
Day 21+: Build fence pen → find/tame first chicken
Week 3: Chickens lay eggs → start composting for fertilizer
Week 4: Catch rabbits / trap wolves / find cow pastures
Week 6: First sheep wool → first cow milk → fully self-sufficient


Seasonal Farming — Plant Outside the Window = Crop Dies Deep-Tested

Build 42’s biggest farming change: seasons matter. Plant outside the window and the seed dies within 7 days. No exceptions.

Crop Calendar — Northern Hemisphere (Knox County)

Crop Planting Season Days to Harvest Water Every Yield per Plot Notes
Potato Spring (Apr-May) 28 days 3 days 4-6 potatoes Best beginner crop — forgiving, stores 2+ months
Carrot Spring + Fall 21 days 3 days 6-8 carrots Fast grower, stores well
Cabbage Spring + Fall 49 days 4 days 1-2 heads Slow but drought-resistant. Good for winter storage
Corn Summer only (Jun-Aug) 42 days 2 days 2-3 cobs Needs lots of water. High yield
Tomato Summer only (Jun-Jul) 35 days 2 days 4-6 tomatoes Spoils fast — process to sauce immediately
Strawberry Late Spring (May) 28 days 2 days 6-8 berries Perennial — grows back yearly after harvest
Wheat Summer + Fall 56 days 3 days 3-5 bundles Mill → flour → bread → animal feed
Herbs (Basil/Oregano) Summer only 21 days 4 days 4-6 bunches Cooking buffs + reduces animal stress

Farm Layout Recommendations

Plot Size Best For Notes
3×3 plots Early game Potato/Carrot Fits in backyard, easy to water
5×5 plots Mid-game mixed garden Enough variety for self-sufficiency
10×10 plots Large-scale farming Needs sprinkler + wheelbarrow setup

Pro tip: Build a rain collector adjacent to your garden. Watering cans are annoying. Build a gravity-fed system from rain collector to plot = zero-effort watering.


Farming Skill — How to Level Fast

Activity XP Gain Best Method
Planting seeds Low XP Plant + remove weeds = small but steady
Watering crops Tiny XP Don’t rely on this
Harvesting crops High XP Harvest every 21-56 days. Highest per-crop activity
Composting Very High XP Add rot fruit + weeds to composter. Produces fertilizer + massive XP
Processing (sauce, flour) Medium XP Mill wheat → flour, tomato → sauce

Optimal leveling path: Composter spam. Fill composter with every rot piece of food you find. Collect fertilizer → sell (in trade with NPCs later) or use on your own crops. 5 composters = Farming Lv.5 in 3 weeks.


Build 42 Animal Types — Full Breakdown

Build 42 added 10 new animal types to Knox County. Split into 3 categories:

Domestic (Tame, Farmable)

Animal Found Wild? Taming Method Diet Product Stress Level Notes
Chicken Yes (rare feral flocks) Feed wheat 2× Wheat, seeds, grass Eggs (1/day) Low Easiest to start. Build a 3×3 fenced pen. 2 chickens = sustainable egg farm
Cow Yes (pastures near rural towns) Feed wheat + pet daily Grass, hay, wheat Milk (1/2 days) + Leather + Steak Medium 1 cow = self-sufficient milk. Needs more space (5×5 pen)
Sheep Yes (flocks near Rosewood) Feed wheat + pet weekly Grass, hay Wool (shear 1/month) + Mutton Low Wool → cloth → better clothing. 3 sheep = annual wool production

Wild (Hunt or Trap)

Animal Where to Find What It Drops Difficulty
Rabbit Everywhere (fields, forests) Raw Rabbit Meat (1), Fur Very Low — traps or stones
Deer Deep forests Raw Deer Meat (3), Leather (1), Antlers Medium — long range + fast. Bow best
Wolf Map edges (north/south) Raw Wolf Meat (3), Fur (2), Teeth High — dangerous. Hunt in groups
Bear Map edges (caves + remote forests) Raw Bear Meat (5), Fur (3), Claws Very High — 2-hit you. Only hunt with Axe Lv.5+
Raccoon Suburban areas Raw Raccoon Meat (1), Fur Low — traps
Fox Forests Raw Fox Meat (1), Fur Low — traps

Animal Stress — The Hidden Build 42 Mechanic Deep-Tested

Build 42 animals have a hidden stress bar that affects:

  • Egg/milk production frequency
  • Chance of escaping
  • Health (high stress = stops eating, dies)

Stress Accumulation

Cause Stress Added Time Until Death
No food +1/hour 48 hours
No water +2/hour 24 hours
Dirty pen (rotten feed) +1/hour 36 hours
Alone (no other animal) +1/day 3-5 days
No petting +0.5/day Slow accumulation

Stress Reduction

Method Stress Removed Frequency
Right-click → Pet −10% Daily (click each animal)
Feeding treats (herbs, veg) −20% Twice weekly
Cleaning pen (remove rot) −15% When you see rot
Adding another animal −10% (social bonus) Permanent

Practical daily routine: Feed → Water → Pet each animal → Check pen for rot. Takes 5 minutes. Do this every day and stress stays at 0.

Stress Threshold Effects

Stress Level Effect
0-30% Normal — full production
30-60% −50% egg/milk production
60-90% Escapes pen, refuses to eat
90-100% Dies (24-48 hours)

Beginner Animal Setup — Step by Step

Phase 1: Chickens (Week 2)

  1. Build a 3×3 fenced pen — 12 fence posts + 12 planks + hammer
  2. Find 1-2 chickens — search rural farms, forest edges, or use a trap (trap = planks + wire + Foraging Lv.2)
  3. Tame them — hold wheat in hand, slowly approach, click Feed. 2-3 feeds = tamed
  4. Wait for eggs — 1 chicken = 1 egg/day (if fed + stress-free)
  5. Hatch more chickens — egg + heat source (campfire) → new chick in 7 days
  6. Expand to 4-5 chickens — sustainable production, no need to hunt

Phase 2: Composter + Fertilizer (Week 3)

  1. Build 3-5 composters — 3 planks + 20 rot items + Farming Lv.1 each
  2. Fill with rot food + weeds — every piece of rot you don’t eat goes here
  3. Wait 7 days — produces fertilizer + massive Farming XP
  4. Fertilize your crops — 1 compost = 1 plot, +50% yield

Phase 3: Cows/Sheep (Week 4-6)

  1. Build a 5×5 pen (needs more space than chicken)
  2. Find a cow/sheep — search farms (Rosewood, Muldraugh edges) or trap
  3. Tame — feed wheat 3× + pet daily for 3 days
  4. Build a hay rack (planks + wire) — stores grass for winter
  5. Milking/shearing — Milk bucket needed for cows. Shears needed for sheep (loot hardware stores)

Winter Prep — Don’t Starve When It’s Cold

Item How Much Why
Dried meat (beef jerky, rabbit jerky) 20+ pieces Preserves meat for winter
Canned food looted 30+ cans 1 can = 1 meal. B42 canned food spawn is lower than B41
Wheat bundle 40+ Animal feed through winter
Hay 20 bundles Winter animal feed (animals can’t graze in snow)
Water containers 10+ Rain collector freezes in winter. Store filled bottles

Animal Husbandry FAQ

Q: Do I need the Animal Care skill?

It helps. Higher Animal Care = faster taming, lower stress accumulation, better productivity. But you can manage with Farming Lv.3 + daily petting. Animal Care is mainly for reducing stress accumulation speed.

Q: Can chickens survive winter?

Yes, if you give them shelter + feed + water. Build a small wooden coop inside their pen. Don’t let the pen freeze solid — they can’t access water in snow.

Q: How do I catch a chicken that ran away?

Run after it. Chickens are slow and don’t run far. If it gets outside your fence, close the gap with a new fence post. They’ll wander back to their pen within a day if fed.

Q: Is hunting deer worth it or should I trap rabbits?

Trapping rabbits takes 2 minutes per rabbit, gives 1 meat. Hunting a deer gives 3 meat + leather + antlers but takes 5+ minutes + risk. For early game: trap rabbits. For mid-game deer/leather needs: bow hunt deer.

Q: Do wolves and bears actually attack players?

Yes. They spawn at map edges (north of Rosewood, west of Riverside). A bear will two-shot kill an unarmored character. Never go to map edges alone without Axe Lv.5+. They also don’t spawn in Louisville — stick to the map center if you’re underleveled.

Q: Can I breed animals?

Chickens: yes (egg + heat source). Cows/sheep: B42.20 stable does NOT support breeding — you need to find/tame more. This is planned for a later patch (TIS Forum 94188).


Sources & Verification

Source Type Sections Used
pixelnitro.com — Animal Husbandry Guide Deep-dive playtest Stress system, taming mechanics, breeding
TIS Features Overview Build 42.20 Official TIS Animal types, seasonal farming window changes
pzwiki.net — Farming Rework 42 Community Wiki Crop calendar, watering frequency, yield data
TIS Forums Topic 94188 — Breeding System Status Official Forum Cows/sheep breeding not yet in 42.20 stable
systems-overview This site Seasonal planting windows details
knox-county-map This site Where to build pens and find water
base-building-guide This site Water access after the day-4 shutoff

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